Game guide · SXLANJU
Find your footing in War
Read the position before choosing your next action. Win both face-up cards with the higher rank and try to collect the whole deck. The deck is split into two face-down piles of 26 cards.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
Bring this focus to a round
Begin with the basic rule, then follow the result of your action. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Keep the goal in mind before your next move.
What the game asks you to do
Take a moment to check the current turn. Win both face-up cards with the higher rank and try to collect the whole deck.
Work through the instructions
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
Getting comfortable with the controls
The board gives you the information needed for the next action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the goal in mind before your next move.
Work through an example
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the goal in mind before your next move.
A mistake to avoid
Check the rule below as you play. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.
More answers before you play
What is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. Keep the current game state in view while applying this rule.
For this game, how do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The instructions above use these same rules.
During a round, can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Keep the current game state in view while applying this rule.
When I start, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The worked example offers another way to follow the rule.
On this page, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. A new round resets the current game.
How many people can play here?
You vs computer. This is local browser play, not internet matchmaking. A new round resets the current game.
On this page, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. A new round resets the current game.
During a round, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. No download or player account is required.
Why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. Scores here do not represent cash or prizes.
On this page, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. Keep the current game state in view while applying this rule.