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SXLANJU

RULES & PRACTICE

How to Play Declaration Practice

Play Declaration Practice ↗

Game guide · SXLANJU

The Declaration Practice playbook

Keep the active rule in mind. Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. Before making a move, check the cards in view. Start a 10-question session. Read the visible rule label and wild rank, if shown. Use another round to revisit a decision.

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.

Give this approach a try

A clear plan starts with the current position. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Return to the explanation when a decision is unclear.

What counts as success

Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. Treat this as a chance to practise one rule.

Step by step

  1. Start a 10-question session. Read the visible rule label and wild rank, if shown.
  2. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
  3. Study the complete hand before answering. Choose Valid or Not valid.
  4. Read the explanation after submitting. Each question accepts one submitted answer.
  5. Continue to the tenth question for a session score; start another session for a new selection.

Getting comfortable with the controls

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use another round to revisit a decision. Use the rule sheet as a reference.

An example to follow

Example hand: Joker 2♣ 5♣ K♥ 4♠ 10♦ 6♠ A♣ 5♣ J♠ J♠ 4♥ 8♥. Wild rank 5. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 74 points. The same rule applies on a phone and on a computer.

Keep this in mind

Work at your own pace. Do not judge only the best three cards; every remaining card matters. The same rule applies on a phone and on a computer.

Further help with the game

What is the aim?

Check whether a complete 13-card hand can satisfy every declaration requirement. Look at the complete hand before deciding. Check the relevant controls before continuing.

How do I use the controls?

Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use the rule sheet as a reference. Take the next action only when the current step is clear.

Which format is available?

500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Before making a move, check the cards in view. Take the next action only when the current step is clear.

What should I check before a move?

Do not judge only the best three cards; every remaining card matters. Look at the complete hand before deciding. Check the relevant controls before continuing.

Can you give an example?

One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

How many questions are available?

This exercise contains 500 stored questions. A session selects ten without repeating within that session. Look at the complete hand before deciding. Use another round to revisit a decision.

Can I change a submitted answer?

No. Read the explanation, then continue. Start another session to practise again. Begin with the objective. Return to the explanation when a decision is unclear.

Are the answers checked against the rules?

All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Use the rule sheet as a reference. Take the next action only when the current step is clear.

Will I always see new cards?

No. The bank is finite, so another session may include a previously played question. Use the rule sheet as a reference. Use another round to revisit a decision.

What does the score measure?

The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Treat this as a chance to practise one rule. Check the relevant controls before continuing.

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